Dec 4th


Dec 4, 2024

Shilo's Dev Log #2

From November 14 - December 3:

  • Drafted social media posts, built new followings (BlueSky particularly)
  • CODING! (UI implementation, main menu animation)
  • Planned possible con appearances
  • Wrote main game scenes (science event, stamina 5, stamina 6, stamina 7, stamina 8, stamina 9, stamina 10, stamina 11, stamina 12,  [REDACTED] event, spooky event, wormhole)
  • Bettered personal workflow by: updating, backing up, reorganizing and reformatting work computers; relearning Github and other software; researching new to do and list making apps; buying new hardware to make visualization of work easier
  • Readied self to resume writing, gaming and possibly game coding streams in either Dec 2024 or Jan 2025
  • Let my cat Ada sit on my lap more often even though she is so annoying but I love her

Lich's Dev Log #2:

Nov 12th

  • Worked on Frankie Character Design
  • Worked on Frankie Lipstick Painting
  • 3d Modeled “Phone” UI design
  • Finished Play, Skip, and History 
  • Reworked Button Design on Phone
  • Fixed Colors and “Light up” buttons on Phone

Nov 19th

  •  Started opening title screen
  • Designed BG characters
  • Edited diner scene lighting
  • Added BG characters to diner scene
  • Started Cygnus FONT testing
  • Worked on fixing lineart after blender update

Nov 26th

  • Finished some background characters
  • FInished Diner Scene
  • Finished Diner Exterior
  • Adjusted Light and Lineart settings
  • Dance with the devil under the full moon’s light

Dec 2nd

  • Started Monorail BG characters
  • Started HQ Exterior BG Characters
  • Started Lobby BG Characters
  • Started Final Lobby BG with Elevator

Thunar's Dev Log #2:

  • Keekyne Sprite Model
  • Handwriting Font
  • Background Characters
  • Shilo’s birthday present


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